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Nicolas Van der Noot

Ph.D. Electromechanical Engineer

Born on October 11, 1990, in Brussels
Belgian nationality

Contact
nico.vandernoot@gmail.com

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Professional Profile

Experienced software engineer with a focus on cutting-edge AI software development.
Specialized in machine learning, computer vision, 3D geometry, simulation, robotics and control.
Responsible for projects involving up to 7 software engineers (project and team lead experience).

Career

Since 2023
Since 2023 Staff engineer | Sony Depthsensing Solutions
Mix of team lead and active development activities for car safety applications.
Steering projects with other managers to meet the needs of customers.

2019-2023
2019-2023 Senior Software Engineer | Sony Depthsensing Solutions
Computer vision developments for next generation automotive in-cabin software.
Project and team lead activities.

2018-2019
2018-2019 R&D Software Engineer | Sony Depthsensing Solutions
Computer vision and machine learning software applications.

2017
2017 Research assistant - Ph.D. | Université catholique de Louvain
Robotics and control research for the WALK-MAN project (follow-up to Ph.D. thesis).


Education

2013-2017
2013-2017 Ph.D. candidate - F.R.S.-FNRS Aspirant
Joint Ph.D. thesis between UCL | Université catholique de Louvain
and EPFL | Ecole Polytechnique Fédérale de Lausanne.

2011-2013
2011-2013 Master of Science in Engineering, electromechanical orientation (mechatronics)
UCL | Université catholique de Louvain - All years: Highest honors

2008-2011
2008-2011 Bachelor of Science in Engineering, specialization in electricity and mechanics
UCL | Université catholique de Louvain - All years: Highest honors


Experience

Since 2022 Project and team lead
Responsible for an automotive project and the team working on it (up to 7 engineers).
Planning with other managers and leading the team to reach the objectives in a timely manner.
Since 2018 Development of computer vision solutions
Main focus on the car industry needs, for safety and entertainment features.
Work presented several times at the Consumer Electronics Show (Las Vegas).
Since 2013 Experience in machine learning
Metaheuristic Optimization techniques (GA, PSO...) and Deep Neural Networks.
Implementation of the full pipeline from data collection to training and deployment.
2013-2017 Robotics control
AI control software design and optimization for robotic applications.
Publication of 12 papers
Journal and Conference papers (including their presentation in international conferences).
Development of the Robotran simulation software
C/C++ pipeline, real-time interactions, 3D visualization (OpenGL).
Student projects supervision
4 courses, 1 semester project and 6 master theses.
2012–2013 Erasmus exchange student at EPFL
6 months, Switzerland.
2012 Eurobot cup
International amateur robotics contest (2nd place of Belgium).


Awards

2016
2016 Second place for Best Conference Paper Award at BIOROB 2016 (second author).

2014
2014 Third place at the 2014 IEEE Region 8 Student Paper Contest (first author).

2013
2013 Best master thesis awarded by the UCLouvain IEEE Student Branch.

2013
2013 Prix Pierre Decoux 2013 for the best master thesis awarded by Alumni Ingénieurs Louvain.


Ph.D. thesis

Title
Title Rich and Robust Bio-Inspired Locomotion Control for Humanoid Robots

Description
Description Implementation of bio-inspired controllers to achieve dynamic walking on humanoid robots.
The purpose was to obtain robust and human-like walking with biped robots, while steering their gait.
This was a joint Ph.D. thesis between UCL and EPFL.


Languages

French
French Mother language

English
English Fluent (spoken & written)

Dutch
Dutch Professional (spoken & written)


Computer skills

Languages
Languages C/C++, Python, C#, Matlab, Java, html, CSS, JavaScript, PHP, SQL, Latex

Tools, libraries
Tools, libraries Git, Mercurial, Gitlab, Jira, OpenGL, OpenCV, Qt, PyQt, SDL, TensorFlow, Keras,
NNabla, CMake, CI/CD, conan, Jupyter Notebook, marimo, Unity, Unreal Engine


Personal interests

I am passionate about programming, numerical simulations, artificial intelligence, graphics computing, 3D geometry and robotics.
On a non-professional note, I enjoy playing badminton and tennis, walking, running, cycling, photography, as well as playing and developing video games.


Publications

Journal papers

Conference papers

Poster presentations